| Des Moines Ultimate Frisbee Club |
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The FULL UPA Rules of Ultimate, Eleventh Edition:
http://www2.upa.org/ultimate/rules
(HTML PAGE)
http://www2.upa.org/files/11th_ed_Final_3_6_07.pdf
(PDF FORMAT)
or a quick guide to get you up and started right away:
Ultimate in Ten Simple Rules
- The Field: A rectangular shape with end zones at each end.
A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
- Initiate Play: Each point begins with both teams lining up
on the front of their respective end zone line. The defense throws ("pulls")
the disc to the offense. A regulation game has seven players per team.
- Scoring: Each time the offense completes a pass in the
defense's end zone, the offense scores a point. Play is initiated after each score.
- Movement of the Disc: The disc may be advanced in any direction
by completing a pass to a teammate. Players may not run with the disc. The person
with the disc ("thrower") has ten seconds to throw the disc. The defender
guarding the thrower ("marker") counts out the stall count.
- Change of Possession: When a pass in not completed (e.g. out of
bounds, drop, block, interception), the defense immediately takes possession of the
disc and becomes the offense.
- Substitutions: Players not in the game may replace players
in the game after a score and during an injury timeout.
- Non-contact: No physical contact is allowed between players.
Picks and screens are also prohibited. A foul occurs when contact is made.
- Fouls: When a player initiates contact on another player a foul occurs.
When a foul disrupts possession, the play resumes as if the possession was retained.
If the player committing the foul disagrees with the foul call, the play is redone.
- Self-Officiating: Players are responsible for their own foul
and line calls. Players resolve their own disputes.
- Spirit of the Game: Ultimate stresses sportsmanship and fair
play. Competitive play is encouraged, but never at the expense of respect between
players, adherence to the rules, and the basic joy of play.
For quick reference, here's a chart of violations called during the
game and the consequences of each:
| If...
| and the
| and the call is
| then...
|
| Thrower calls a foul |
pass is complete
| contested or not
| play continues unhalted
|
| Thrower calls a foul
| pass is incomplete
| contested
| check disc at same or 5 if over 5
|
| Thrower calls a foul
| pass is incomplete
| uncontested
| check disc at zero
|
| Marker calls a foul
| pass is complete
| contested or not
| check disc at same count
|
| Marker calls a foul
| pass is incomplete
| uncontested
| play continues (turnover results)
|
| Receiver calls a foul
| pass is complete
| contested or not
| play continues unhalted
|
| Receiver calls a foul
| pass is incomplete
| contested
| disc back to thrower, check disc at same or 5 if over 5
|
| Receiver calls a foul
| pass is incomplete
| uncontested
| fouled receiver takes possession, check disc (if inside endzone,
disc is walked out)
|
| Defender calls a foul
| pass is complete
| contested or not
| disc back to thrower, check disc at same count
|
| Defender calls a foul
| pass is incomplete
| uncontested
| play continues (turnover)
|
| Defender calls a foul
| pass is incomplete
| contested
| disc back to thrower, check disc at same
|
| If...
| and the
| then...
|
| Travel is called
| play stops
| check disc at same
|
| Travel is called
| pass is later thrown complete
| disc back to thrower, check disc at same
|
| Travel is called
| pass is later thrown incomplete
| play continues (turnover)
|
| Travel is called while disc is in the air
| pass is incomplete
| play continues (turnover)
|
| Travel is called while disc is in the air
| pass is complete
| disc back to thrower, check disc at same
|
| If...
| and the
| then...
|
| Pick is called
| play stops
| disc back to thrower, check disc at same or 5 if over 5
|
| Pick is called
| pass is later thrown complete
| disc back to thrower, check disc at same or 5 if over 5
|
| Pick is called
| pass is later thrown incomplete
| play continues (turnover)
|
| Pick is called
| while disc is in air, pass is incomplete
| play continues (turnover)
|
| Pick is called
| while disc is in air, pass is complete
| disc back to thrower, check disc at same or 5 if over 5
|
| If... |
and the call is |
then... |
| Fast count or Double team is called
| the first on the defender's count
| play continues unhalted, count reduced by two
|
| Fast count or Double team is called
| the second on the defender's count
| check disc at zero
|
| Strip is called
| contested
| play as contested foul on receiver
|
| Strip is called
| uncontested
| receiver picks up disc, play continues OR if stall count
in progress, receiver checks disc at zero
|
| Strip is called in the offensive endzone
| uncontested
| goal is scored
|
| Stall is called and pass is complete
| contested
| disc back to thrower, check at 8
|
| Stall is called and pass is complete
| uncontested
| turnover
|
| Stall is called and pass is incomplete
| uncontested or not
| turnover
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